

There are many, many different mods that require scripts to run.
#Skyrim save cleaner step mod#
Taking these types of mods out may cause you to lose some items or spells that you will have to find or make again if you put the mod back, but there shouldn’t be too many game breaking problems (that can’t be resolved through the in-game console, anyway).Īnd last we get to the illicit substances of Skyrim mods, the scripted ones. If you use a mod like SkyRe, the perk changes it makes won’t exist if you decide to take it out, but that means any points you spent in those perks go along with it. If you remove them, though, the objects that were added now no longer exist, so they will be missing from your game. In the case of mods that add equipment or spells, again, installing them is generally painless. The same goes for when you remove said mods and your character is again in the space you are trying to revert back to vanilla.
#Skyrim save cleaner step install#
However, if you install a mod that heavily alters an outdoor world space, or an interior cell like an inn for example, and your character is in said space when you install and attempt to load the mod, you may have some glitching or even crashing because you are trying to alter a cell that is already loaded. In general, adding these into a save is no problem. Mods that add or remove any objects, equipment, buildings, NPCs, or even perks and abilities are in this category. Some mods are relatively safe to add and remove from your game, but you may experience some problems. Saves will never develop dependencies on these types of mods. Only the specific files that are included in the mod are changed, and because the vanilla game files are always in the game data, the save has files to retrieve if/when the new texture is removed. Texture replacements, for example, simply replace a texture file that is already in the game with a new or altered one. Texture packs, armor or weapon recolors, some sound mods will usually fall into this category. In general, these mods are ‘replacer’ mods, ones that replace things from the vanilla game without adding or removing any objects. There are indeed some mods that are completely safe to install and uninstall from your game at any time. To explain why, I’m going to delve a little bit into what happens when you start using certain mods, and how your save becomes dependent on them. Now, if you’ve got some weird glitches happening in your game, and you want to try cleaning your save to get rid of them, in most cases the method I’ve outlined above doesn’t actually do anything. But there is no ‘Heavy Skyrim Modding for Beginner’s’ rule book. There is a ton of good info out there if you know where, and even when to look for it. Part of the reason I started this blog was that it was difficult for me to find loads of information on a heavy modding set up, and proper modding in general, all in one place. This is where I get frustrated at the lack of proper information in regards to Skyrim modding, especially when you mod the game heavily. Pretty easy right? Doesn’t really seem like something that could be potentially harmful, and I bet a lot of people may use this every time they uninstall or even install mods as part of their ‘best practices’ in modding. Most of the time when people talk about doing a clean save, they mean a relatively quick and simple process that more or less looks something like this:Īnd if you are putting the mod back in for whatever reason, you would then quit the game, reinstall said mod(s), and load up the ‘clean’ save. Today I want to clarify: It isn’t any of those things. But what does that mean? I get the feeling that a lot of people think that the process of cleaning a save is a foolproof and guaranteed way to clean up stuff from your save when weird things start to happen, and it’s definitely a safe step in the overall troubleshooting process. If you’ve experienced any kind of crazy problems with mods, and then tried searching for some solutions to those problems, you’ve probably heard of something people call ‘clean saving’.
